
Some unhandled exception errors have been addressed Mods: All singleplayer levels can now be run with a mod loaded.ģ new MP maps: Banzai, Corrosion, Sup Pens!ġ new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!ĬO-OP hosts can now kick players from their lobbyįixed an instance of the player model displaying incorrectly

Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server. Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded. Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.

New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!įavorites list now ignores filter settings.įixed S&D round counting error when roundlimit is reached. Players will be restricted to -Auto-Assign in team-based gametypes.ģ new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)! Server admins can disable team switching by setting g_allow_teamchange to 0. Fixed an issue causing erroneous duplicate qport errors.

Fixed a voice chat crash on systems with no default recording device selected. This ultimate patch includes all available update for Call of Duty World at War from v1.1, v1.2, v1.3, v1.4, v1.5, v1.6, and v1.7. Call of Duty: World at War - Ultimate Patch v1.7
